This game does not run as client server.
These have been the building blocks of client server.
We're ready we believe to move forward from delivering primarily the solutions through to the next stage which is what we've termed enterprise-wide client server.
And I'd like to explain since we find ourselves in the real world, rather than fantasy land, how we've approached the subject of client server.
It's the foundation for client server and other products in the family.
It's designed from day one to address client server.
I'd now like to talk about high capacity and solution for that requirement in enterprise-wide client server.
It's application software products are client server and very long in the tooth.
And then the back-to-back revolutions - the PC and the client server - did the unthinkable.
Since then, most new client servers linked are anycast.