Almost the entire structure of the Internet is based upon a client-server model.
Quake uses the client-server model, where a server has control of all game events.
In the client-server model, the server is responsible for information security and enforcing game rules.
Many types of applications have being written using the client-server model.
Networks traffic blocking is one of the problems related to the client-server model.
In the client-server model, the server is a centralized system.
Participants are both suppliers and consumers of resources (in contrast to the traditional client-server model).
The client-server model provides several advantages over all-inclusive music players.
The term applies to programs or devices that are part of a client-server model.
A client is part of a client-server model, which is still used today.