While all that pervasive multithreading made for impressive technology demos and a great user experience, it could be extremely demanding on the programmer.
It was described as a technology demo and was limited to three multiplayer maps.
The source code of all the released Introversion games (excluding the technology demos) was also made available to the buyers.
Amorphium Pro is a huge, huge improvement over the "complicated technology demo" the previous version was.
It was released in 2002, intended as a technology demo for Macromedia.
Go down load the technology demo and see for yourselves.
Their "games" are just technology demos for what the underlying code is capable of.
In May 2007, a playable technology demo of the canceled project was released to the public.
These modules may take the form of online multiplayer worlds, single player adventures, character trainers or technology demos.
In 2006, Heavy Rain received positive previews, due to the stunning graphics of an early technology demo.