It is possible that these types of systems will become standard input modalities in future virtual simulation systems.
They are efficient when simulation sparse systems with frequent discontinuities.
The game was designed to give players "a palette of strategies" with which to approach situations, and its simulation systems allow for emergent gameplay.
Similarly, an interactive simulation system to be adapted by a beginner level user has been developed in 1999.
These are the hallmarks of a failing collision detection and physical simulation system.
The game's design combines complex artificial intelligence with simulation systems to allow for emergent gameplay.
SimSpark is a generic simulation system for various multiagent simulations.
Soccerbot was also designed within certain limitations of the simulation system at the time.
They conclude "simulation systems are based on models and their assumptions and constraints.
There are several components to such a simulation system: