Most users are not technical and want a simple interface.
All units from 2009 have a simple interface with a single on/off button and power cord.
But has the current video environment become too complex for such a simple interface?
It's easy to imagine a simple interface to set up whatever graduated pricing model you'd like.
The game features a simple interface, using icon menus rather than text.
Players use a simple interface to control speed and direction.
It is good at developing simple yet effective interfaces for the masses.
I can definitely see just about anyone being able to use the simple interface.
Pivot provides a simple, easy to use interface with a few features.
It usually takes a lot more code to make a simpler interface.