Hor+ (Horizontal plus) is the most common scaling method for computer games.
The majority of games released after 2005 use this scaling method.
This was the standard for early PC games before 16:10 and 16:9 monitors were introduced but this scaling method is rarely used anymore.
The state uses a scaling method known as bookmarking.
Likert scaling is a bipolar scaling method, measuring either positive or negative response to a statement.
Several psychometric scaling methods start from proximity data and yield structures revealing the underlying organization of the data.
Other scaling methods below are better at preserving smooth contours in the image:
The diamond of opposites is a sociometric scaling method that simultaneously measures positive and negative responses to a statement.
Although many of the tests are based on ratings using the direct scaling method, some tests do use the magnitude-matching procedure.
The field of view in video games refers to the part you see of a game world, which is dependent on the scaling method used.