These icons represent actions that would occur in a game, such as movement, basic drawing, and simple control structures.
This class has a set of methods representing actions of a Car-object.
Cartoon violence represents violent actions involving animated characters and situations.
Blocks may represent physical entities, topics, concepts, decisions, actions or processes.
Events represent actions taken by characters or a happening that is beyond their reach.
'Library' - containing cards generally representing assets or actions to be taken during the game.
This was because he over the time had come to represent policies and actions that tend to burden the majority of the people.
Actions may be in a sequence or represent simultaneous actions during an event.
Cuts represent actions that remove other solid contexts such as fills, deposits, and walls.
The commitments represent serious political intentions, but also real, concrete actions.