The remote server could return multiple assets all over a single connection.
One is to store your files on a remote server.
This way, the client's real internet address will not be known to the remote server.
The button press must first be transmitted to the remote server, which takes time.
The players' computers store some of the data, and a remote server provides the rest.
Applications are run on a remote server and then sent to the user.
Somebody wants to create a connection through this network to a remote server.
Well, the point to remember is that anyone anywhere between you and the remote server.
So the remote server provides the client with its public key.
It also sends information about the infected computer out to a remote server.