Players can set the difficulty of both the combat and puzzle elements of the game separately.
While being a fast paced action game, there are puzzle elements to the gameplay.
The puzzle elements in the first few levels combine to form more complex puzzles as the game progresses.
There is a big puzzle element here, which should make it stand out from the hundreds of other platformers in the market".
The game is an action/platformer, with puzzle elements thrown in at different intervals.
My only complaint is that the puzzle element could have been taking (sic) a little further.
There was also a puzzle element to the game, as certain rocks were used to reach high areas.
Enemies are described as having "puzzle elements", namely their weak point which the player must figure out to defeat them.
The game is mostly shooter with minor puzzle elements.
The need to switch babies at key points adds a puzzle element to the game.