The player must maneuver a car to compete against artificially intelligent drivers on various race tracks.
The player controls a spaceship and must maneuver it through a mine field.
The first is a flying carpet game in which the player must maneuver through a psychedelic tunnel of colors.
The gameplay in Quake was considered unique for its time because of the different ways the player can maneuver through the game.
The player can maneuver somewhat around the path and slow their vehicle temporarily, but cannot truly stop or change direction.
During flying sections the game sets obstacles one in front of another, and the player must maneuver past them.
The player must maneuver a rotating stick through a level.
The player must maneuver quickly and precisely in order to force opponents to run into walls.
When playing in the cave, the player must maneuver on a map which looks slightly like a Chinese chess board.
The player must maneuver the nuclear giant through the stages and wage a cataclysmic war.