Rosetta's relatively minor performance penalty therefore took many by surprise.
However there may be a performance penalty for this approach.
Certainly the fancier they are, the more they're doing, the more performance penalty you're going to have.
Though it worked correctly, the method imposed a huge performance penalty.
Nominally, there is a performance penalty for using registered memory.
I actually didn't bother with that, and I just saw no performance penalty.
The addition of the locker imposes no performance penalties on the aircraft.
This is bound to impose a performance penalty on some activities.
Indirect addressing does carry a performance penalty due to the extra memory access involved.
Therefore, you only pay the performance penalty at the start, and the rest is not slowed down.