Remember, though, that there are only about 1.4 bits of randomness per character in standard English.
And so you've got four bits of data per character.
So you've got many more bits per character that you're then stringing together.
Well, so going to hex means fewer bits per character.
To keep the game balanced, only one supernatural template can be applied per character.
Octal represents data as three bits per character, rather than four.
Another possibility is to use a key text that has more entropy per character than typical English.
When characters have been defeated, they take 3 minutes to revive per character.
Characters 21 and above have one bit of entropy per character.
This is enough to represent 8 bits per character.