The original 'Quake' did not address the fact that Internet connections have generally much higher Latency (engineering) and packet loss compared to a LAN connection, and for most people, performance was poor.
The Acorn port was basically the PC Resurrection Pack which had the original Quake bundled with Q-Zone and Malice (video game mod), two third-party add-on packs.
Despite the title, Quake II is a sequel to the original Quake in name only.
"FeroXs" grew up near Exeter, Devon where he started his gaming career at a young age playing the original Quake.
Zone and the original Quake in the form of the Resurrection Pack for Quake, distributed by GT Interactive.
PC Zone also praised the game, noting favourable how well Malice managed to get away from the original Quake and awarded the game 80%.
Aside from the expected benefit of improved performance, VQuake offered numerous visual improvements over the original software-rendered Quake.
Since any sequel to the original Quake had already been refused, it became a viable way of continuing the series without actually continuing the storyline or setting of the first game.
Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch play as well as for the Quake done Quick series.
Heck, the original Quake looked better and ran faster even with software rendering, on a lowly 166 MHz Pentium.