Aspects describe how all objects or functions should behave in particular circumstances.
These objects behave somewhat like functions in a functional programming language.
The object behaved rather similarly to an airplane descending into Winnipeg.
It may be changed if the transparent object behaves like a lens.
However, if there were, one can be all but certain that objects on them would behave exactly as Galileo predicts.
For example, from far enough away, an object of any shape will look and behave as a point-like object.
A simulation brings a model to life and shows how a particular object or phenomenon will behave.
Transparent-remote objects look and behave the same as local objects would.
The objects then move, make sounds, or otherwise behave in an amusing way.
Game Editor can have problems if large numbers of scripts are present, where objects can behave abnormally.