Now, children expect mobile entertainment the way adults have come to expect air-conditioning and four-wheel drive.
Consider it one more way in which consumer electronics companies are making entertainment increasingly mobile.
In 2007 the main topics were digital music, live music, mobile entertainment and the creative industries.
According to Moore and Rutter, a primary difficulty when researching mobile entertainment is that of definition.
The social aspects of mobile entertainment are hidden within the phrase 'any leisure activity'.
This article presents a framework to examine mobile entertainment from multiple points of views.
To understand mobile entertainment, three different segments are suggested in the following figure.
It is implicit throughout the study that mobile entertainment is any type of leisure activity on the move.
Segment 3 involves mobile entertainment which does not require wireless connection and transaction of an economic value.
Looks like the perfect kind of game for mobile entertainment.