Secondly, it matches the standard size of memory pages on x86 systems.
To be effective, the operating system kernel must find identical memory pages held by different processes.
DieHard does this by allocating objects in their own virtual memory page.
The Plus 1 needed memory page &D for its workspace, and some games used this space.
This way, the application receives the memory page as needed.
The address space tree shows all user accessible virtual memory pages of the debuggee.
Further optimization is possible by allowing processes that need access to the same information (code, data, files) to share memory pages.
According to Microsoft, a regular hibernation includes more data in memory pages which takes longer to be written to disk.
Typically the units of information in question are considered to be memory pages.
However, on the 80386, with its paged memory management unit it is possible to protect individual memory pages against writing.