If a player fails to roll doubles, they lose their turn.
If the challenged words are acceptable, the challenger loses his turn.
If the challenged word(s) are found to be acceptable, player B loses his turn.
The effect can cause enemies and characters to lose their turn.
If the word does not exist, the player must take his letters back and he loses his turn.
If a player rolls an even number, they lose their turn.
If one of those letters were chosen, the player lost their turn.
But not out loud or you lose your turn.
If the word does exist, the challenger loses his next turn.
You get three tries to break before losing your turn.