I do agree with in-house development being potentially cheaper.
After almost two years of in-house development, Blimpie launched Pasta Central in 1999.
Some companies however continue to do in-house development and maintenance of dashboard applications.
The hope comes from it being an in-house development.
In 2002 the company started in-house development of instant win games.
AM was widely used by Financial institutions worldwide as a client/server development tool for in-house development.
The Wii had mostly relied on first-party titles to sell systems until 2009 when in-house development could not keep up with demand for new material.
Later and continuing in-house development cured much of this quickly, as well as new injectors from the 2004 models onwards.
The key point about in-house development is that once it's "good enough," you stop.
And in addition to in-house development Blur has also joined forces with several accomplished directors and writers to develop feature films.