So does the hardware not support it at all?
Compositing desktop effects have been enabled by default where hardware and drivers support them.
Typically, hardware will support both signed and unsigned types but only a small, fixed set of widths.
A separate version was made for the simpler, 16-bit consoles, as the hardware couldn't support the complexity of the original game.
By necessity, this was done in software, since the hardware did not support fractional value.
The hardware currently supports the profile; all that's needed is a codec.
Parallel computers can be roughly classified according to the level at which the hardware supports parallelism.
This proprietary hardware standard supported a wide range of accessories.
This feature can be used to expand its command set or access system resources and hardware otherwise not supported by default.
But at least, you know, future hardware will support this.