The hardware includes a maximum of seven internal 1Gb 3.5" disk drives.
The hardware could include fairleads, blocks, block tracks, and cleats.
Such hardware may include limitations, for example not allowing breakpoints on instructions located in branch delay slots.
This included an extensive set of bit block transfer commands in order to simulate sprites, something the hardware didn't include.
Available hardware included a floppy disk controller and a backplane for expansion.
These commands were also available in simulation form if the hardware did not include the adaptor but this was not recommended for regular use.
The hardware included in this section is usually low to mid range, strictly following a 'bang for buck' basis.
The hardware includes a maximum of seven internal 1GB 3.5-inch floppies.
The hardware includes a 5-inches multitouch screen with support for HD graphics (720p).
Pre-programmed hardware may include feedback loops such that it can interact with its environment, but does not display actual intelligence.