The game of musical chairs, often played by children at parties, tends to create bad feelings among players.
Larger games tend to be more balanced, though it is not guaranteed.
Also, do you have figures on how much these games tend to net?
The game itself is very entertaining and doesn't tend to frighten the player.
The games tend to be based on animals or virtual worlds.
These games tend to promote "education, science, social change, health care or even the military."
These changes lead to a game which is much easier in the early levels but gets progressively more difficult so games tend to last longer.
The game tends to emphasize some aspects of the source material more than others.
"The games tend to be fairly aggressive and violent in nature."
All games tended to become longer in duration as well.