To determine the effectiveness of an attack, the game employs two types of swing meters.
As development draws to a close, a single game usually employs many testers full-time (and often with overtime).
Cmune's games employ the micropayment business model through the sales of virtual goods.
The games also employ various other sound effects, such as a soft "click" sound when a button is pressed.
Since Door to Phantomile, several other games have employed this method.
This is largely due to the advanced physics engine the game employs.
The game employs a save system that is solely based on checkpoints.
The game employed some destructible environmental elements, such as buildings and ancient ruins.
To compensate for these problems, games often employ skyboxes.
To make matters even more difficult, the game also employed what was referred to as "opti-challenge" backgrounds.