The fantasy role-playing game Dungeons & Dragons (D&D) is largely credited with popularizing dice in such games.
Settings for the role-playing game Dungeons & Dragons are called campaign settings; other games have also incorporated this term on occasion.
Amethyst is a campaign setting for the role-playing game Dungeons & Dragons, released under the D20 license and using the D&D 4edition rules.
The game Dungeons & Dragons was a subject of controversy in the 1980s when well-publicized opponents claimed it caused negative spiritual and psychological effects.
Within the Forgotten Realms setting of the game Dungeons & Dragons, the sarrukh are a race of reptilian humanoids.
Midnight is a campaign setting for the role-playing game Dungeons & Dragons, released under the Open Gaming License.
In the 1980s, the role-playing game Dungeons & Dragons reached a peak in popularity.
Some churches blamed the game Dungeons & Dragons, for its supposed demonic content.
The adventure also was re-written for the game Dungeons & Dragons in 2003 by Jamie Wallis, and published by Myriador.