Each time the health bar is fully depleted, the player loses a life.
When the shield is fully depleted, further damage reduces the hit points of a secondary health meter.
Underground water had been fully depleted, as the cultivation relies only on the same.
If Felix runs into a monster or his energy is fully depleted, a life is lost.
When the damage indicator is fully depleted, the game will end.
Portions of the oil field have already been fully depleted.
His collection has not been fully depleted by this gift.
The game ends when the remaining time is fully depleted.
When any one of those pools was fully depleted, the character would fall unconscious.
Each time the health meter is fully depleted, Crash loses a life.