The engine was developed with the aims of being able to create advanced facial animations and to have a single 3D format throughout the company.
Therefore, lateral eye movement and facial animation are absent.
Unbelievable player detail, including fully modeled heads and facial animations.
Why is the facial animation better from each game?
Thought the facial animations looked quite good, more concerned about the seemingly low texture quality they had.
The facial animation (if you'll pardon the expression) is fantastic.
And the facial animations look great, in my humble opinion.
The cut scene facial animation was done using marker motion capture.
The first three-dimensional facial animation was created by Parke in 1972.
When used for facial animation, these morph target are often referred to as "key poses".