In early versions of the game, it was common for players to spend 30 minutes or more before finding enemy players to engage.
The shot can bounce off walls and do decent damage to enemy players.
For all game modes, the basic objective is to kill enemy players.
In a standard game it is possible to shoot and deactivate enemy players, but not team mates.
The team's score is determined by the number of enemy players the team kills.
The positions were often ones that could be difficult to fire back on or gave an especially good advantage to hit enemy players.
A team that's consistently spotting the enemy players is going to have a huge advantage.
Players only have to hit an enemy player once to take them out of the game.
The game ends, when any one player has brought all of their remaining archers on the board onto the enemy player's first row.
The first player do so will count two points for every archer on the enemy player's first row.