Belyavsky slowly built up to a strong attack on the enemy king.
The player must protect his own king and kill the enemy kings.
White cannot mount an attack on the enemy king when his center is blasted open.
The enemy king is not bothered moving over to f1.
Direct attacks against the enemy king are often started by sacrifices.
The first player to capture either enemy king wins the game.
Pieces do not promote unless the enemy king has been placed.
His eyes, trained to see the good and evil within nature, saw that the enemy king was not human.
The enemy king's own rooks block its means of escape.
The knight they killed had been carrying a large shield with the sign of an enemy king.