Some developers could have opted out of their contracts in the late 1970's.
However, the developers opted for more theatrical, 'visually impressive' tsunamis.
The developers also opted to almost entirely exclude cutscenes, telling the story through video feeds on a heads-up display.
Instead, the developers opted to create a new game from scratch, deciding to use Kickstarter to obtain funding for both the game and the documentary.
A developer has opted to buy the property and build houses on eight two-acre lots.
The developers considered including a save function, but opted not to because they wanted for the players to enjoy the game both extemporarily and viscerally.
With the development already planned, the developer opted to market the one, two, and three bedroom homes to the public.
Even if the developers or the city opt against the idea of big-box stores, the avenue could be a retail haven.
In multifamily zones (R-6 to R-10), developers can opt to use the program or build a traditional high-rise.
The real problem, he said, is that all too often developers opt for collaborations when they can't make up their minds about what they really want.