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A player must use a gamepad in order to play any video game.
Both at the top and bottom of the gamepad are switches.
There is a start and a select option on the gamepad.
It had only one gamepad (the second was sold separately).
It held not only the game data but also came with two additional gamepad ports.
The player uses a joystick or a gamepad to play the game.
Not real keen on the idea of using my 360 gamepad to play Sonic.
Classic gamepad controls are employed for the majority of the game.
They are held in both hands with thumbs and fingers used to press buttons on the gamepad.
On the left of the gamepad, there are arrows which the player uses to move in the video game.
After 5 minutes of inactivity, the gamepad goes into sleep mode.
It was delivered with a gamepad, a mouse and a microphone.
Playing as a person's Avatar, the game is controlled using the standard gamepad.
Most modern game controllers are a variation of a standard gamepad.
Quite a few of them support the Xbox gamepad.
The computer version can be controlled by a gamepad, keyboard, or mouse.
The game is controlled either by keyboard or gamepad.
Characters are controlled using the keyboard or a gamepad.
The GamePad has a front camera, essentially used for video calling.
Users can also use the GamePad screen to get information on the show they are watching.
Possible control devices for the character on screen include keyboard, mouse and gamepad.
"Game A" allows a second player to control the movement of the flying ducks by using a normal gamepad.
I have a question though, are the controls fine with the m/kb or is it really made for a gamepad?
Rather than a typical gamepad, this guitar controller is the primary input for the game.
The interface is akin to 1990-era computer adventure games, but simplified to work better with a gamepad.