They are formatted like the popular Choose Your Own Adventure books, where the reader makes decisions that change the outcome of the story.
These books are examples of ergodic literature following a format similar to the Choose Your Own Adventure series.
It is an ongoing novel, almost in the style of a Choose Your Own Adventure book.
Ludic texts such as the popular Choose Your Own Adventure children's novels may also have provided some inspiration.
Wells wrote his first movies, based on the Choose Your Own Adventure series, when he was in second grade.
They were Scholastic's response to the Choose Your Own Adventure series.
These books were similar to the Choose Your Own Adventure series, allowing the reader to select from options that change the outcome of the story.
They should have just made it a big Choose Your Own Adventure or something.
Legally, Choose Your Own Adventure continues to be a trademark in current use.
Choose your Own Adventure went on to become the longest running gamebook series with 185 titles.