The class's skills are generally exaggerated as the character levels up.
However, all character levels are set back to one.
The Range stat is set at the beginning of the game, and cannot increase as a character levels up.
When a certain experience marker is reached, a player's character levels up.
The allotted number for each type increases as a character levels up.
Personalities determine which stats increase when a character levels up.
He also wrote that the episode worked on a "character level".
Death can also result from the loss of key ability scores or character levels.
After you've accumulated a certain amount of Experience your character "levels up", becoming more powerful in the process.
Currently, the game can be played for free with a limitation on character level.