"It's good to push certain moral buttons, and if you can do that in an exciting story with great visuals, so much the better."
The player is able to customize his or her attack repertoire by assigning them to certain buttons.
Would a salesperson rather have an easy button or a certain button?
Players can also move and aim their gun in different directions by holding a certain button down.
There's a certain button on the tracking platform for you to push.
By pressing a certain button, the second player's character can exit and enter the mask.
I think I'd alter it to be the "certain" button.
So the ship would be blown to atoms if I didn't press a certain button within twenty-four hours of the last signal.
Even after telling people to hit a certain button, they wouldn't proceed.
The game uses footage from the show, and the player must press certain buttons at action sequences.