The album blended field recordings with synthesized sounds, occasionally employing melodies, to create an ambient effect.
A dedicated Director routine dynamically controls music and other ambient sound effects, monitoring what a player has experienced to create an appropriate sound mix.
This pattern is accompanied by a loud bass, with synthesizers and various other instruments supplying the ambient effect of a composition.
According to Dolby, non-directional ambient effects such as rain and wind are mapped to the height channels.
Notably, the games simulated not only the physical interactions between objects, but also ambient effects like varying air pressure and gravity.
Deep flutes, great drums, and ambient sound effects and neo folk music could be heard.
They can also add ambient effects by using a painter's spatula, a window scraper and a straight edge.
Depending on the closeness of the miking, such recordings may have a stronger ambient effect than studio performances.
Dialogue and certain ambient effects also used the PCM format.
Due to compression, the game features monaural music tracks, but ambient effects are generated with stereo sound effects.