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New effects such as volumetric lighting were also included.
Another technique can also be used to provide usually satisfying, if inaccurate volumetric lighting effects.
Volumetric lighting requires two components: a light space shadow map, and a depth buffer.
Volumetric lighting (used by the computer graphics industry)
Volumetric lighting is a technique used in 3D computer graphics to add lighting effects to a rendered scene.
We target sustainable, long-life sources both for spot and volumetric lighting, using non-hazardous and non-rare earth materials."
Volumetric lighting and lightmapping are included with the addition of a per-pixel lighting model, allowing complex lighting effects to be developed.
Volumetric lighting (Sun Rays)
One way to optimize volumetric lighting effects is to render the lighting volume at a much coarser resolution than that which the graphics context is using.
The game utilizes a modified version of the Killzone 3 rendering engine, allowing volumetric lighting and smoke, high-res environment textures, gleaming metal, and realistic-looking shadows.
It allows the viewer to see beams of light shining through the environment; seeing sunbeams streaming through an open window is an example of volumetric lighting, also known as crepuscular rays.
It includes features like caustics, dispersion, stereoscopic rendering, fresnel effects, subsurface scattering, blurry refractions (e.g. frosted glass), volumetric lighting (smokey bar effect), and Pixar-patented Deep Shadows.