As computer displays offer greater resolution and more colors, the need for such video memory will climb.
The system has 656 kilobytes of video memory and two 2D engines (one per screen).
One is the land of video memory, where everything can be played backward and forward or freeze-framed.
Graphics hardware prefers objects to be static and remain in video memory.
This is undesirable for running programs and applications that use a large amount of video memory.
All other facts aside, the texture needs to be compressed in video memory, not just on storage.
Both card types were fitted with their own dedicated video memory.
Some larger monitors need more than basic video memory.
Most programs offer pictures and video memories of the experience.
The 8088 was placed directly on the card to permit rapid updates of video memory.