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The convergence culture is an important factor in transmedia storytelling.
With the transmedia storytelling they are able to fully immerse themselves in the narrative on several different levels.
Over the years he has spoken about technology, web site design and development and more recently transmedia storytelling.
Cuse is also considered a pioneer in transmedia storytelling.
His books on the subject are used today in curricula on alternate reality games and transmedia storytelling.
Their work focuses on a number of areas including experience design, custom publishing, entertainment, transmedia storytelling, community building, and digital integration.
The film also utilizes an alternate reality game and transmedia storytelling to augment its narrative.
Henry Jenkins, on the other hand, explores the role that videogames play in a broader context he refers to as transmedia storytelling.
Dinehart is an early transmedia storytelling and Interactive Narrative Design proponent.
Media scholar Henry Jenkins explains the correlation between transmedia storytelling and fan fiction:
Antonio Núñez López is a published author, lecturer, and consultant specializing in transmedia storytelling.
While the list of current and recent projects is too extensive to list here, some notable examples of transmedia storytelling include:
Steve Peters (born 1961) is a game designer and experience designer specializing in alternate reality games and transmedia storytelling.
In the context of transmedia storytelling, hypersociability is the encouraged involvement of media consumers in a story through ordinary social interaction.
Clockwork Watch is a collaborative transmedia storytelling project set in a retro-futurist steampunk vision of Victorian England.
The Workbook project (WBP) is an online community and network with an emphasis on film, design, video games, and transmedia storytelling.
She has been active in the genres of transmedia storytelling and alternate reality games (ARGs), in a variety of roles, since 2001.
Multi-platform television (also known as multiplatform entertainment and transmedia storytelling) is "a mode of storytelling that plays itself out across multiple entertainment channels".
Phillips in 2012 published A Creator's Guide to Transmedia Storytelling as a guide for current and aspiring modern storytellers.
It is the first known university-sponsored web series that uses transmedia storytelling, and also the first Latter-day Saint themed web series.
The project combines Video blogging, interactive maps, fictional newscasts, live action footage, and animation to immerse the player in the narrative, an example of Transmedia storytelling.
In November 2011 Lorenzetti spoke on Transmedia Storytelling at Full Sail University in Orlando.
His film Zenith, which he co-produced, used alternate reality gaming and transmedia storytelling, and was serially distributing the film via BitTorrent.
In 2010 he spoke again at South by Southwest presenting a Late Break session "Transmedia Storytelling - Are we There Yet?"
Since 2009 Cirio has been developing a new method of tactical fiction called Recombinant Fiction, which can be seen as a political genre of Transmedia storytelling.