It also supports the ability to create particle system such as rain, snow and clouds.
The behaviour of such particle systems can be studied statistically.
Users were able to change parameters and the particle system updated in real time.
The contact process is a model of an interacting particle system.
Such behavior surprised many in the world of elementary particle systems.
A particle system which includes support for particle-based hair.
AfterBurn builds upon any of 3ds max's standard particle systems.
Video games can use a particle system to create blood squirt/splat/pool effects.
You will also learn about simulations and particle systems.
The level of complexity that the particle systems added to each shot is amazing.