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Allen used three layers of control which are implemented in subsumption architecture.
Rodney Brooks' subsumption architecture was an early proposal for such a hierarchical system.
In the late 1980s Brooks and his team introduced Allen, a robot using subsumption architecture.
The first attempt to solve this problem goes back to subsumption architectures, which were in fact more an implementation technique than an algorithm.
As opposed to more traditional AI approaches, subsumption architecture uses a bottom-up design.
Subsumption architecture is a methodology for developing artificial intelligence that is heavily associated with behavior based robotics.
It has also been used for advanced topics such as subsumption architectures, artificial intelligence, and advanced computer architecture.
Subsumption architecture is a reactive robot architecture heavily associated with behavior-based robotics.
Subsumption architectures, developed e.g. by Rodney Brooks (though it could be argued whether they are cognitive).
Subsumption architecture - a robot architecture that uses a modular, bottom-up design beginning with the least complex behavioral tasks.
(Paper introduces concepts of Merkwelt and the Subsumption architecture.)
In the original form, the subsumption architecture, these consisted of different layers which could monitor and suppress each other's inputs and outputs.
For example, subsumption architecture consists of layers of interconnected behaviors, each actually a finite state machine which acts in response to an appropriate input.
A subsumption architecture is a way of decomposing complicated intelligent behaviour into many "simple" behaviour modules, which are in turn organized into layers.
It had sonar distance and odometry on board, and used an offboard lisp machine to simulate subsumption architecture.
Brooks focused instead on biologically-inspired robotic architectures (e.g., the subsumption architecture) that address basic perceptual and sensory motor tasks.
MIBE architecture mainly departs from subsumption architecture due to the introduction of a top level motivational structure which determines behavior priorities at run time.
It was made famous by Rodney Brooks: his subsumption architecture was one of the earliest attempts to describe a mechanism for developing BBAI.
MIBE architecture is based on the idea of animat and derived from subsumption architecture, formerly developed by Rodney Brooks and colleagues at MIT in 1986.
Copycat differs considerably in many respects from other cognitive architectures such as ACT-R, Soar, DUAL, Psi, or subsumption architectures.
Most mainstream AI researchers hope that strong AI can be developed by combining the programs that solve various subproblems using an integrated agent architecture, cognitive architecture or subsumption architecture.
Furthermore, each of these three components is typically explicitly represented somewhere within the memory of the PRS agent at runtime, which is in contrast to purely reactive systems, such as the subsumption architecture.
RCS-1 is similar in many respects to Brooks' subsumption architecture, except that RCS selects behaviors before the fact through goals expressed in commands, rather than after the fact through subsumption.
The practical concept of "Intelligence without representation" otherwise known as the Subsumption architecture and Behavior-based robotics introduced by Brooks suggests a parallel with the way human beings interact with, and design their own environment.
Suppose the has a subsumption architecture; each component of this architecture can be then represented as a formal grammar too and the final behavior of the agent is then described by this system of grammars.