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In computer science, a software design pattern is a known solution to a class of problems in programming.
In computer programming, flyweight is a software design pattern.
The builder pattern is an object creation software design pattern.
The purpose of these conferences is to develop and refine the art of software design patterns.
They mainly tried to delete material that was related to wikis and not software design patterns.
Software design pattern, a standard solution to common problems in software design.
The thing is, this was used in one of my favorite books on software design patterns as an example of the façade pattern.
The most famous among these are the wiki (the Hawaiian word for "quick") and many ideas in the field of software design patterns.
Architectural patterns are often documented as software design patterns.
A scheduled-task pattern is a type of software design pattern used with real-time systems.
PatternShare was a computer software design pattern web resource, hosted by Microsoft.
Many software design patterns and anti-patterns are easier to identify in class diagrams than through reading the source code as text.
In a software design pattern view, lazy initialization is often used together with a factory method pattern.
Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part.
The Command pattern is a software design pattern which can be used to implement Multi-level Undo.
He has pioneered software design patterns, the rediscovery of test-driven development, as well as the commercial application of Smalltalk.
The facade pattern (or façade pattern) is a software design pattern commonly used with object-oriented programming.
The Front Controller Pattern is a software design pattern listed in several pattern catalogs.
Back Off pattern is a behavioral software design pattern that is used when the software developer wants to reduce the usage of system resources.
The memento pattern is a software design pattern that provides the ability to restore an object to its previous state (undo via rollback).
UI data binding is a software design pattern to simplify development of GUI applications.
The balking pattern is a software design pattern that only executes an action on an object when the object is in a particular state.
Dependency injection is a software design pattern that allows removing hard-coded dependencies and making it possible to change them, whether at run-time or compile-time.
In software engineering, a double-chance function is a software design pattern with a strong application in cross-platform and scalable development.
This software design pattern injects the depended-on element (object or value etc) to the destination automatically by knowing the requirement of the destination.