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Converting a general polygon mesh to a single long strip was until recently generally not possible.
Polygon mesh - A 2-dimensional surface created by a connected network of polygons.
There exist many different file formats for storing polygon mesh data.
Models created within the program typically start as a polygon mesh that can be manipulated with a variety of different tools.
Two adult human voxel phantoms based on polygon mesh surfaces.
Different representations of polygon meshes are used for different applications and goals.
A triangle mesh is a type of polygon mesh in computer graphics.
Optical 3D scanners can be used to create point clouds or polygon mesh models of external body features.
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons.
A polygon mesh is a graph.
In Graphics Processing, the spatial transformation consists of a polygon mesh (usually triangles).
Mesh subdivision (a technique for adding detail to a polygon mesh)
One of the important parameters to optimize for 3D polygon mesh models is the numbers of triangles in the models.
In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface.
As well as such gameplay enhancements, the version also exploited the more modern hardware by using polygon mesh graphics in place of the wire-frames.
Combining polygon mesh models with CAD solid modeling (design of hip replacement parts, for example)
Mesh Subdivision is a technique used to add detail to a polygon mesh by breaking into smaller pieces the polygons in the mesh.
Creating polygon mesh models for rapid prototyping (to aid surgeons preparing for difficult surgeries, for example)
X (DirectX 3D polygon mesh) models and advanced visual effects such as atmospheric scattering or sun shading.
Texture fillrate - The rate at which a texture can be mapped by the texture mapping units onto a polygon mesh in one second.
These textures can be in the form of 2d or (rarely) 3d art that may be overlaid onto a polygon mesh to create a realistic 3D model.
So they are divided (tessellated) into a polygon mesh of small, easy-to-analyze pieces-usually either irregular tetrahedrons, or irregular hexahedrons.
When a model is created as a polygon mesh using a 3D modeler, UV coordinates can be generated for each vertex in the mesh.
T-splines, subdivision surfaces, NURBS surfaces, and polygon meshes are competing technologies.
A polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.