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They include personalized weather services and even location-based games.
Besides Geocaching, there exist several other location-based games which are rather in the stage of research prototypes than a commercial success.
Poor technology performance in urban areas has led some location-based games to incorporate disconnectivity as a gameplay asset.
Location-based games may induce learning.
Finally the hybrid games are mostly museum location-based games and mobile fiction, or city fiction.
Location-based games.
Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS.
Whrrl was a social location-based game developed by the Seattle-based company Pelago, Inc.
Games played on a mobile device using localization technology like GPS are called location-based games.
Mscape is a mobile media gaming platform under development by Hewlett Packard that can be used to create location-based games.
A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a player's location.
Use of collaborative location-based games rely on the availability of wireless or GPS connections to enable players to receive and share game information.
"Urban gaming" or "Street Games" are typically multi-player location-based games played out on city streets and built up urban environments.
It has been speculated that LARP may one day evolve into a major industry in the form of location-based games using ubiquitous computing.
In 2003 GeoVector created a location-based game, Real World Doom, allowing people to fight monsters on the streets of Auckland.
Use of locative technologies "includes a range of experimental uses of geo-technologies including location-based games, artistic critique of surveillance technologies, experiential mapping, and spatial annotation."
One way to create location-based games is by creating social scavenger hunts using the SCVNGR software on iOS and Android mobile devices.
In a location-based game (also known as a pervasive game), reality hacking refers to tapping into phenomena that exist in the real world, and tying them into the game story universe.
In other words: while it does not matter for a normal mobile game where exactly you are (play them anywhere at anytime), the player's coordinate and movement are main elements in a location-based game.
In August 2009, Gbanga launched the educational location-based game Gbanga Zooh for Zurich Zoo that asked participants to actively save endangered animals and physically bring them back to a zoo.
Other projects he has pioneered in was the development of the first super computer virtual reality location-based games while working at Vision of Reality using the Sense8 API and SGI Oynx super computers.
Booyah also has two other games that aren't in production: MyTown, a location-based game available on the iPhone and iPod Touch with over 3.1 million users, and Nightclub City, a music-themed Facebook app, with over 7.9 monthly active users.
Facebook Places certainly challenges Foursquare, not least because Deals places it firmly along the commercial lines of rival SCVNGR, which claims to have had some success building a location-based game around business from the outset, rather than starting out with early adopter gamers.
Location-based games - The availability of hand-held GNSS receivers has led to games such as Geocaching, which involves using a hand-held GNSS unit to travel to a specific longitude and latitude to search for objects hidden by other geocachers.