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A new party-based instance dungeon system starting at level 60.
There are no pre-programmed game environments, and no instance dungeons.
Instance dungeons are special areas separated from the main world and can only be accessed through a gatekeeper.
While inside an instance dungeon, characters' maps do not function, forcing players to find their own way through the maze.
The "raids", as mentioned above, often involve instance dungeons.
All fighting takes place in instance dungeons.
Instance dungeons may contain stronger than usual mobs and rare, sought-after equipment.
Vanguard: Saga of Heroes does not use instance dungeons.
Whether in instanced dungeons or within the open game world, players will encounter special opponents that will require skill and teamwork to overcome.
The world of Monato Esprit is divided into zones, which come in three categories: cities, countryside, and instance dungeons.
Players can venture into Angmar to perform quests and fight the creatures there, as well as entering several instanced dungeons.
Mabinogi uses an instanced dungeon system, with random map generation, that allows dungeon exploration by multiple players at the same time.
As they progress into the game and gain character levels, they will be given access to new and increasingly difficult maps, as well as instance dungeons.
Unlike most shooting games, in which small-scale matches take place in essentially an Instance dungeon, 'PlanetSide' battles can involve hundreds of players in a single fight.
Instance dungeons, sometimes shortened to "instances", are game areas that are "copied" for individual players or groups, which keeps those in the instance separated from the rest of the game world.
Lost Dungeons of Norrath introduced broad-based instanced dungeons to Norrath, revolving around tales of the Wayfarers-an NPC adventuring organization.
While there are thousands of relatively well-designed (though boring at times) player versus environment quests, as well as a collection of instanced dungeons and lairs, the most notable addition is the Public Questing system.
The Trade channel is designed specifically for in-game item purchases and sales, applying restrictions to normal gameplay, such as removing access to instance dungeons and practice dummies, as well as removing all environmental enemies.
In response-for instance by Richard Garriott in Tabula Rasa-developers began turning to instance dungeons as a means of reducing competition over limited resources, as well as preserving the gaming experience-though this mechanic has its own set of detractors.