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The image is blurred, and then added back over the frame buffer.
In particular the canvas may be the frame buffer for a computer display.
The destination for the transfer is usually the frame buffer.
Because of the split, it is not possible to use the frame buffer as a texture.
The 1's and 0's get into the video "frame buffer" through the graphics operations available on your computer.
The frame buffer is treated as part of the memory subsystem.
Direct frame buffer access was therefore granted to any application that wanted it.
Writing the appropriate values into the frame buffer therefore allows a program to paint areas of the screen.
The frame buffer is essentially the backing store for the single "image" that makes up the entire screen.
In general, this is a large pixel matrix or "frame buffer".
The frame buffer of Vector-06C is unusual for home computers.
The frame buffers are not parity-protected, unlike the rest of the system memory.
This frame buffer is then procedurally written to the display device.
On the display, it had to manipulate pixels in the frame buffer.
It is also targeted to embedded environments, either using X or the native frame buffer.
Screen distortion: The frame buffer is rendered back upon itself, but distorted.
How a fragment is combined with the data already in the frame buffer depends on various settings.
In "extended" mode, additional desktop area is created by giving each monitor its own frame buffer.
The video card reads through the frame buffer sequentially to send the image to the monitor.
The X11 programming interface is used to retrieve the frame buffer pixel data.
This allows the manufacture of simpler display devices without frame buffer memory.
These two processes-updating the frame buffer and reading the buffer-are normally independent.
The system also included a built-in video controller which could drive up to 32 terminals from a frame buffer in main memory.
Binary image masks, mainly for systems with bitmapped video frame buffers.
The video card handles flushing the frame buffer to the screen.)