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The solution to the forward kinematic animation problem, given these angles, is the pose of the figure.
Forward kinematic animation is a method in 3D computer graphics for animating models.
Forward kinematic animation can be distinguished from inverse kinematic animation by this means of calculation - in inverse kinematics the orientation of articulated parts is calculated from the desired position of certain points on the model.
The essential concept of forward kinematic animation is that the positions of particular parts of the model at a specified time are calculated from the position and orientation of the object, together with any information on the joints of an articulated model.