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The enactive knowledges of entities are the ones acquired by doing.
Enactive Knowledge is information gained through perception-action interaction in the environment.
His research interests include Fourier-based computer vision and enactive approaches to cognition.
This development is one utilising pictorial skills as distinct from enactive skills.
Enactive Learning.
Enactive Interfaces can be conceived to exploit this direct loop and the capability of recognising complex gestures.
Experience, or "Enactive Attainment"
On the other hand, Enactive knowledge is a form of knowledge based on the active use of the hand for apprehension tasks.
Enactive Interfaces are then capable of conveying and understanding gestures of the user, in order to provide an adequate response in perceptual terms.
"Biological roots of musical epistemology: Functional Cycles, Umwelt, and enactive listening".
Enactive knowledge is knowledge that comes through action and it is constructed on motor skills, such as manipulating objects, riding a bicycle or playing a sport.
Developmental robotics emerged at the crossroads of several research communities including embodied artificial intelligence, enactive and dynamical systems cognitive science, connectionism.
Enactive Interfaces are related to a fundamental interaction concept which is not exploited by most of the existing Human-Computer Interface technologies.
He discusses the causes of self-efficacy (e.g., enactive mastery, role modeling, persuasion, etc.) and shows, in detail, how these causes operate.
"Disguised Symbolism as Enactive Symbolism in Van Eyck's Paintings".
The driving concept of Enactive Interfaces is then the fundamental role of motor action for storing and acquiring knowledge (action driven interfaces).
Multimodal interfaces are a good candidate for the creation of Enactive interfaces because of their coordinated use of haptic, sound and vision.
The great virtue of her philosophical writing is that it is enactive, leaving the reader with the very experience (and therefore some real understanding of what) she is discussing.
HIs research is in the tradition established by Varela, Thomson and Rosch, which was an early example of the embodied, enactive approach to cognition.
In many aspects the Enactive Knowledge is more natural than the other forms both in terms of the learning process and in the way it is applied in the world.
Bruner's theory suggests it is efficacious when faced with new material to follow a progression from enactive to iconic to symbolic representation; this holds true even for adult learners.
The aim of the research on Enaction is the construction of Enactive interfaces, that are interactive systems that allow to organize and transmit this particular type of knowledge.
This tentative definition was empirically tested in his Master thesis, where the enactive research process confirmed that the definition stood the test contrasting it towards the auto-ethnographical empirical material.
Artistic research in Sonic Interaction Design is about productions in the interactive arts and performing arts, exploiting the role of enactive engagement with sound-augmented interactive objects.
Enactive Interfaces are new types of Human-Computer Interface that allow to express and transmit the Enactive knowledge by integrating different sensory aspects.