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In computer graphics, this is often called "distance fog."
These versions make heavy use of distance fog to significantly decrease the draw distance.
This is largely due to its heavy distance fog, low frame rate, and low resolution graphics.
A common trick used in games to disguise a short draw distance is to obscure the area with a distance fog.
Some reviewers complained about aspects of the game's visuals; critics disliked the heavy reliance on distance fog.
Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.
Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism.
"Fogging" is another use of distance fog in mid-to-late 1990s games, when processing power was not enough to render far viewing distances, and clipping was employed.
Direct3D 8 contained many powerful 3D graphics features, such as vertex shaders, pixel shaders, Distance fog, bump mapping and texture mapping.
Both Keil and Mirabella praised the game for being less dependent on distance fog and "vastly" improving the draw distance over Rogue Squadron.
Casamassina states that this feel "overflows into its visuals," criticizing the inconsistent frame rate, excessive use of distance fog, and frequent clipping seen in the game's environments and objects.
Gerstmann wrote that the distance fog used to reduce the slowdown was a "neat effect" as enemies would appear out of the mist "fangs first", although it masked the console's limitations.
A built-in Havok physics engine, detailed rendering, and dynamic lighting (with support for lighting effects like radiosity, distance fog, and glare) also contributed to the realism of Atmosphere worlds.
Trained artists are keenly aware of the various methods for indicating spatial depth (color shading, distance fog, perspective and relative size), and take advantage of them to make their works appear "real".
The zoomable sniper rifle was praised as one of the game's most impressive and entertaining features, Edge describing it as a "novel twist" and Jeff Gerstmann of GameSpot noting its ability to alleviate the game's distance fog.
Virtual Metropolis is filled with what the developers call "Kryptonite fog" in an apparent effort by Lex Luthor to diminish Superman's abilities (which is actually distance fog and is used as a technique to mask the game's poor draw distance).
Critics noted that the title featured a number of technical effects that were uncommon at the time, especially for an N64 game, such as dynamic shadowing, colored lighting, large areas with a long draw distance, no distance fog, detailed facial animations, lip syncing, and individually rendered fingers on some characters.