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As a result, crack intros began to feature big colourful effects, music, and scrollers.
The software evolved from crack intros to demos, and finally to home-made games.
He preferred watching crack intros to playing computer games and recorded each game's music-score to be able to listen to it elsewhere.
The software crackers often used their deep knowledge of computer platforms to transform the information that accompanied their releases into crack intros.
Crack intros or cracktros, attached to a cracked game, are perhaps the oldest category of intros.
This was not the case with VIC-20, whose userbase shifted to other platforms before the software pirates developed a crack intro culture of any kind.
When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a "crack intro" (shortened cracktro).
Crack intros, display hacks programmed by software crackers for the home computers of the 1980s, evolved into what was to be known as demos and demo effects.
Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose copy protection was removed.
The cracker groups of the 1980s started to advertise themselves and their skills by attaching animated screens known as crack intros in the software programs they cracked and released.
Crack intro programming eventually became an art form in its own right, and people started coding intros without attaching them to a crack just to show off how well they could program.
Mo City Don (Freestyle) Crack Intro (Explicit Album Version) These Ni@@aZ [feat.
Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics.
Cracktro text scroller: a spoof of the crack intros that were common among pirated computer games, especially on platforms popular in Europe, such as the Amiga and Commodore 64.
On many classic 8-bit platforms, such as the Commodore 64 and the ZX Spectrum, the organized activity of democoding was started by crack intros, a side product of software cracking.
The small amount of sample data made tracker chiptunes far more space-efficient than most other types of tracker music, which made them appealing to size-limited demoscene demos and crack intros.
The ripped music was spread among hobbyists as stand-alone executables containing one or more pieces of game music, and it was also used as background music in crack intros and demos.
Crack intros that use chiptunes live on today in the form of background music for small programs intended to remove the software protection on commercial and shareware software that has limited or dumbed-down capabilities.
Crack intros became more sophisticated on more advanced systems such as the Commodore Amiga and Atari ST, as well as some IBM PC clone systems with sound cards.
Small file sizes have been an integral feature of certain types of demos from the very beginning, when software crackers needed to squeeze a crack intro into a very small leftover area of a floppy disk or RAM.
A crack intro, also known as a cracktro, loader, or just intro, is a small introduction sequence added to cracked software, designed to inform the user of which "cracking crew" or individual cracker was responsible for removing the software's copy protection and distributing the crack.
He grew to notoriety in the chipmusic scene during the late 90s from being featured in a lot of demos and crack intros on both the PC, Atari and Amiga demoscene and started touring Scandinavia when the first wave of micromusic exploded in Europe in the early 00s.