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For greater realism and better comprehension of the 3D structure of a molecule many computer graphics algorithms can be used.
The Cohen-Sutherland algorithm is a computer graphics algorithm used for line clipping.
Computer graphics algorithms:
Marching squares is a computer graphics algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical values).
"MAESTRO" is sophisticated technology developed by modeling various computer graphics algorithms for later hardware implementation on proprietary solutions, so that can be built on silicon as advanced graphics solutions based on customer demands.
Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, for extracting a polygonal mesh of an isosurface from a three-dimensional scalar field (sometimes called voxels).