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Among the most well known are the use of Zener cards and the Ganzfeld experiment.
Tell them you are testing your psychic powers and want to conduct a scientific experiment using a form of Zener cards.
When Zener cards were first used, they were made out of a fairly thin translucent white paper.
His calculations were based on the improbability of these few subjects guessing the Zener cards shown to a partner by chance.
Zener cards are cards marked with five distinctive symbols.
Clairvoyance experiments involving Zener cards currently exist on the Internet.
Most of these researchers have moved away from the rigid patterns of Zener cards to more open-ended images, such as paintings or photographs.
Rhine called cards bearing these symbols "Zener cards" in honor of his colleague.
During the program, another psychic was doing a run of 250 Zener cards, guessing which of the five symbols was on each one.
It's a statistical anomaly, not an extrasensory one, that turns up all those correct guesses of the Zener cards, you insisted.
Name of the race may be related to Zener Cards which are used to conduct test for clairvoyance and telephatic abilities.
Look at Rhine's results, look at all these series of correct readings of the Zener cards.
The system included rules for purchasing equipment and connections for the player characters' cell, and a psychic ability system that involved Zener cards.
As the episode begins, Number 6 is assisting Number 24, a telepathic young woman, in practicing mind reading with Zener cards.
Ellie goes to the Buy More, where Lester is testing Jeff's extrasensory perception with Zener cards.
Zener cards are cards used to conduct experiments for extra-sensory perception (ESP), most often clairvoyance.
This led to the development of a set of cards known as Zener cards, invented by Karl Zener.
A simple set of cards was developed, originally called Zener cards - now called ESP cards.
J.B. Rhine, often dubbed the father of parapsychology, was behind one of the earliest and most famous efforts, the Zener cards experiments.
"These are known as Zener cards," she explained solemnly, holding them up, fanning them out like Wild Bill Hickok about to deal himself a straight flush.
Each of Neku's partners has a card game-based mechanic; for example, Shiki's card game requires the player to match face-down Zener cards.
"The Schizoid Man" episode (1967) of the British science fiction-allegorical television series The Prisoner has plot elements that hinge on the use of Zener cards.
The original Zener cards (named after their designer, Karl Zener) were a deck of 25 plain white cards, each printed with one of five simple, distinct patterns.
Finally, Number 24 is summoned because she has a unique "mental bond" with the real Number 6, but Number 6 then also fails a test with the Zener cards.
As with other ESP tests, experiments with Zener cards have used elaborate methods to keep the subject from seeing the cards or the experimenter, sometimes placing the subject in a separate room.