To have a fighting chance, online gamers need more advanced systems than the typical home user.
Nearly half of all online gamers are women, the company says.
For online gamers, the ability to speak through the Internet to other players while playing has obvious advantages.
For many online gamers, the point is no longer simply to play.
The average online gamer in China is relatively young (18 to 30 years old), male, and has at least completed a secondary level of education.
By 2006, the number of online gamers is expected to more than double to 114 million from 50 million.
The challenge for game companies remains: How can they get more online gamers to play longer, and to pay for the privilege?
About 40 percent of online gamers are over 35 and half are women.
For the majority of online gamers 24 members is more than enough, especially if the server administrator has set up multiple rooms.
Many of the online gamers who commit and suffer from cyberbullying are adults.